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鬼泣5更新问题说明分享

2013-02-05 10:35:18     来源:游戏堡     编辑:yxbao     我要留言

鬼泣5更新问题说明分享

之前鬼泣5的升级补丁达到了几G,很多玩家表示很是无语,目前官方也给予了更新的说明,一起来看一下吧。
Game Balance
游戏平衡
-Demon evade provides less of a damage and style boost.
恶魔闪避提供的“伤害”和“风格”加成减少
-Evades have a shorter invulnerability window.
闪避无敌时间变短
-Green orbs no longer spawn procedurally when Dante's health is already high. He must now have less than 1/2 his HP for them to spawn.
但丁hp少于一半时才会出绿魂
-SSS and SS ranks will now decay back down to S rank with inactivity.
动作时sss和ss评价会逐渐降为s
-Weakest enemies now do more damage.
最弱的敌人伤害增加(不知道说的谁。。。)
-You can no longer climb infinitely using Fireworks.
无法再用“fireworks”无限爬升
Gameplay
游戏进行
-Mission 20: Vergil health reset bug fixed.
任务20:修复维吉尔hp被重置的bug
-Secret Missions: Quitting Secret Missions in the middle of a falling attack no longer impairs camera movement.
秘密任务:在“下落攻击”中退出秘密任务不会再影响视角的移动
Controls
操控
-Entering Angel or Demon mode in the same frame as pressing an attack button will now apply that mode to the attack.
在攻击的同一帧进入恶魔或天使模式,攻击会相应的变成恶魔或天使攻击
UI
用户界面
-Refresh rate now correctly displays current value.
刷新率现在可以正常的显示当前值
Sound
声音
-Sound bug during Kicker move when game is running at 75+ FPS has been addressed.
游戏运行于75帧以上时,使用“kicker"造成的声音bug被修复

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DMC:鬼泣
9.1
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