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《DOTA2》6.84更新日志

2015-04-28 14:19:47     来源:游戏堡     编辑:yxbao     我要留言

《DOTA2》6.84更新日志

圣堂刺客

Meld cooldown from 7 to 6

隐匿的冷却时间从7秒减少到6秒

《DOTA2》6.84更新日志

恐怖利刃

Reflection cast range from 275 to 325

倒影的施法范围从275提高至325

Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%

倒影的幻象攻击力从40/50/60/70%提高至40/60/80/100%

《DOTA2》6.84更新日志

潮汐猎人

Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48

海妖外壳的伤害减少效果从10/20/30/40增加至12/24/36/48

《DOTA2》6.84更新日志

伐木机

Reactive Armor now triggers when attacks land rather when attacks begin[?]

活性护甲现在在受到攻击时触发,而不是作出攻击前摇时

Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20

活性护甲的最大堆栈从4/8/12/16增加至5/10/15/20

《DOTA2》6.84更新日志

修补匠

Laser hero blind duration increased from 3 to 3/3.5/4/4.5

激光对英雄的致盲持续时间从3秒增加到3 / 3.5 / 4 / 4.5秒

Rearm mana cost from 150/250/350 to 125/225/325

再装填法力消耗从150/250/350减少至125/225/325

Aghanim\'s Scepter Laser no longer has additional cast range

阿哈利姆神杖升级的激光不再有额外的施法范围

Aghanim\'s Scepter Laser now refracts to visible enemy heroes with a 550 bounce range

阿哈利姆神杖升级的激光现在对可见敌方英雄有一个550范围的折射效果

《DOTA2》6.84更新日志

小小

Toss grab radius increased from 250 to 275

投掷半径从250增加到275

Toss now grabs the closest unit rather than a random unit

现在投掷会抓住最接近的单位,而不是一个随机的单位

《DOTA2》6.84更新日志

树精卫士

Eyes in the Forest area of effect reduced from 800 to 700

丛林之眼的视野范围从800降低到700

《DOTA2》6.84更新日志

巨魔战将

Berserker\'s Rage no longer provides +15 damage

狂战士之怒不再提供15的攻击力加成

Ranged Whirling Axes no longer provide 800 vision

远程形态的飞斧不再提供800的视野

Melee Whirling Axes no longer provide 500 vision

近战形态的飞斧不再提供500的视野

Battle Trance duration reduced from 7 to 5 seconds

战斗专注的持续时间从7秒降低到5秒

Berserker’s Rage is no longer removed on death[?]

狂战士之怒死亡时不再关闭

《DOTA2》6.84更新日志

巨牙海民

Ice Shards mana cost reduced from 120 to 90

寒冰碎片法力消耗从120降低到90

Ice Shards cooldown from 18/16/14/12 to 19/16/13/10

寒冰碎片冷却时间由18/16/14/12秒平衡为19/16/13/10秒

Ice Shards vision reveal from 0.5 seconds to 2 seconds

寒冰碎片的视野持续时间从0.5秒上调到2秒

Snowball speed is now a constant 675

雪球现在是恒定675的移动速度

Snowball no longer auto-loads units in 100 range

雪球不再自动将100范围内的单位拉入

Tusk can now add allies to Snowball while it is moving

巨牙海民现在可以在雪球滚动时将盟友拉入

Added Aghanim\'s Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown

添阿哈利姆神杖效果:添加一个新的技能,海象踢。将目标踢出900的距离。海象踢减慢目标40%的移动速度,持续4秒。 12秒冷却时间

不朽尸王

Soul Rip is now considered one damage instance on the enemy

噬魂现在被认为是敌方单位造成的伤害

Removed Tombstone Zombie targeting from Soul Rip

噬魂不再会选择墓碑产生的僵尸为目标

Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)

墓碑产生的僵尸现在要求1次攻击杀死,而不是30生命值(来自小兵的攻击则是2次)

《DOTA2》6.84更新日志

熊战士

Reworked Enrage

《DOTA2》6.84更新日志

剧毒术士

Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100

瘴气的伤害从0/30/60/90提高到10/40/70/100

《DOTA2》6.84更新日志

冥界亚龙

Viper Strike cooldown reduced from 80/50/30 to 70/50/30

蝮蛇突袭的冷却时间从80/50/30减少至70/50/30秒

《DOTA2》6.84更新日志

维萨吉

Gravekeeper\'s Cloak recharge time from 6 to 4

Familiars no longer have 300/450/600 health

Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)

《DOTA2》6.84更新日志

术士

Fatal Bonds cast range increased from 900 to 1000

Fatal Bonds cast time from 0.5 to 0.2

Chaotic Offering Golem\'s health regeneration from 15/30/45 to 25/50/75

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