2019-08-24 11:52:29 来源:游戏堡 编辑:yxbao 我要留言
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?hp < 10
activate potion
loadout 1
?loc = rocky
equip shovel
?foe = poison
equipL crossbow
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Roadmap
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Things that are planned, but not yet in the game:
?ai.enabled True if the AI is ON, False if the AI is off (e.g. during a cinematic moment)
?has = potion Evaluates if there is a potion available to use
?has =Evaluates if the given item is equipped
?hasL =Evaluates if the given item is equipped on the Left
?hasR =Evaluates if the given item is equipped on the Right
?harvest returns the current harvest object targeted by the player
?harvest.distance returns the distance between the player and the target harvest location
var a Declare a new int variable, single character. Up to 26 variables from a to z
= Assign a value to a variable
Variable Operations
+ add two variables
- subtract two variables
++ increment variable
-- decrement variable
* multiply two variables
/ divide two variables
% modulus
: Else logical branch
?key Allows custom key inputs. E.g. ?key = A
?foe.level
?foe.state (cast,perf,cooldown)
?foe.statetime
brew [resources] Creates a potion at the beginning of a location. E.g.: brew wood stone
> #func Possibility to insert function return values into the print
> #var Possibility to insert variables into the print
> #foe.distance, etc
equipFequips an item to the Faerie
foes The list of foes within 30 units
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