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《河洛群侠传》游戏各项计算公式一览

2018-11-02 10:54:33     来源:游戏堡     编辑:yxbao     我要留言

河洛群侠传》(Ho Tu Lo Shu : The Books of Dragon)游戏各项计算公式一览,《河洛群侠传》游戏各项计算公式分享。知道各项的计算公式,有助于我们更好的培养角色,下面小编就给大家带来游戏中的各项计算,一起来看下。

《河洛群侠传》游戏各项计算公式一览

各项计算公式:

fm00000升级升级公式math.floor(((Level^1.5+150)*2+(Level*50))*((Level^2)+60)/60*0.75) 

fm_exp_sharing经验值分配经验值分配(21- TeammateCount)/20 * Exp

fm_weight负重负重Neigong / 2 + Physique / 5 + 5 + math.ceil(Level / 4)

fm_store物品价钱物品价钱price*(multiple+1)*0.5

fm_repair修理价钱修理价钱price*(( maxDurability-durability)/maxDurability)

fm_decompose拆解价钱拆解价钱price*0.1

fm_steal偷窃得手机率100-stealPrice+2*(myLevel-enemyLevel)-30*wearing-25*stolen+myStealKnowledge

fm_battle_exp战斗经验战斗经验Level ^ 2 + 60

fm_forge锻造锻造value*constant*0.01*ratio*0.01

fm_forge_weight锻造重量重量(baseWeight + materialsWeight) * 0.5

fm_forge_durability锻造耐久耐久(baseDurability + materialsDurability) * 0.5

fm_forge_weaponhurt锻造武器伤害伤害baseHurt * 0.5 + (math.random(min,max)) + materialHardness * 0.5

fm_forge_armorhurt锻造护甲伤害伤害baseHurt * 0 + (math.random(min,max)) + materialHardness * 0.2

fm_lv_up_add_hp升级+ HP升级+HP 30 + ((Physique + 25) * 0.10) ^ 2

fm_lv_up_add_mp升级+MP升级+MP 20 + ((Neigong + 0 ) * 0.05) ^ 2

fm_exp获得经验值获得经验值1.05 + ((Intelligence + 96) * 0.006) ^ 2

#以下为战斗用公式

fm_enemy_exp敌方经验敌方经验值计算公式((Level^2+150)*2+(Level*50))*??((Level^2)+60) /60*0.75

fm_attack伤害伤害(SkillDamage*0.8 + EquipDamage*0.8) * (1+math.min( 200,(math.max(HurtGap,-90) )* 0.01)) * (1+math.min( 200 ,(math.max(NeigongGap,-90) )* 0.005)) * (1+( math.max( (Level-TLevel),-100 )*0.005) ) * (1+((ApCost-3)*0.05 ))

fm_atk_rect伤害伤害(SkillDamage*0.8 + EquipDamage*0.8) * (1+math.min( 200,(math.max(HurtGap,-90) )* 0.01)) * (1+math.min( 200,(math. max(NeigongGap,-90) )* 0.005)) * (1+( math.max( (Level-TLevel),-100 )*0.005) ) * (1+((ApCost-3)*0.05)) * ( 1.2-(math.min(TargetCount,3)*0.2))

fm_atk_sector伤害伤害(SkillDamage*0.8 + EquipDamage*0.8) * (1+math.min( 200,(math.max(HurtGap,-90) )* 0.01 )) * (1+math.min( 200,(math.max(NeigongGap,-90) )* 0.005)) * (1+( math.max( (Level-TLevel),-100 )*0.005) ) * (1+((ApCost-3)*0.05)) * (1.15-(math.min(TargetCount,4)*0.15))

fm_atk_circle伤害伤害(SkillDamage*0.8 + EquipDamage*0.8) * (1+math.min( 200,(math.max(HurtGap,-90) )* 0.01)) * (1+math.min( 200,(math. max(NeigongGap,-90) )* 0.005)) * (1+( math.max( (Level-TLevel),-100 )*0.005) ) * (1+((ApCost-3)*0.05)) * ( 1.1-(math.min(TargetCount,5)*0.1))

fm_atk_arrow伤害伤害(SkillDamage*0.8 + EquipDamage*0.9) * (1+math.min( 200,(math.max(HurtGap,-90) )* 0.01 )) * (1+math.min( 200,(math.max(NeigongGap,-90) )* 0.005)) * (1+( math.max( (Level-TLevel),-100 )*0.005) ) * (1+((ApCost-3)*0.05)) * (Median * 0.8 + 0.6)

fm_atk_bow伤害伤害(SkillDamage*0.4 + EquipDamage*1.1) * (1+math.min( 200,(math.max(NeigongGap, -90) )* 0.005)) * (1+( math.max( (Level-TLevel),-100 )*0.005) ) * (1+((ApCost-4)*0.1)) * (Median * 0.8 + 0.6)

fm_heal治疗治疗SkillDamage * ( 1 + Doctor*0.006 + ApCost*0.04 + Level*0.01)

fm_max_ap MaxAP MaxAP (4 + math.ceil(Level / 8)) * 2

fm_ap_recover AP回复AP回复4 + math.ceil(Level / 8)

fm_cntatk反击值反击值CounterAttackRecovery

fm_critical爆击值爆击值CriticalRecovery

fm_release卸劲值卸劲值ReleaseRecovery

fm_combo连击值连击值ComboRecovery

fm_trick虚招值虚招值TrickRecovery

fm_dodge闪避值闪避值20

fm_cntat_value反击数值反击100+(CounterAttackValue)

fm_critical_value爆击数值爆击值100+(CriticalValue)

fm_release_value卸劲数值卸劲值100-(TReleaseValue)

fm_combo_value连击数值连击精力ComboValue

fm_trick_value虚招数值虚招值TrickValue

fm_sealed封穴效果精力上限减少math.max(1,Sealed*0.04)

fm_debufferFactor1负面状态级距1 1~49 DebufferValue>=1 and DebufferValue <=49

fm_debufferFactor2负面状态级距2 50~100 DebufferValue>=50

fm_injured1内伤流失血量内伤级距1 math.min(700,10+(Injured -0)/7*0.01*MaxHP)

fm_injured2内伤流失血量内伤级距2 math.min(900,10+(Injured-0)/6*0.01*MaxHP)

fm_wounded_hploss_begin1每回合流失的气血外伤1 math. min(400,10+(Wounded-0)/8*0.01*MaxHP)

fm_wounded_hploss_begin2每回合流失的气血外伤2 math.min(600,10+(Wounded-0)/7*0.01*MaxHP)

fm_dazed_begin1每回合机率跳过晕眩1 Dazed*0.1

fm_dazed_begin2每回合机率跳过晕眩2 Dazed*0.2

fm_poisoned_hploss_begin1每回合流失的气血中毒1 math.min(300,10+(Poisoned-0)/10*0.01*MaxHP)

fm_poisoned_hploss_begin2每回合流失的气血中毒2 math.min(500,10+(Poisoned-0)/9*0.01*MaxHP)

fm_sealed_aploss_begin1每回合精力恢复减少封穴1 1

fm_sealed_aploss_begin2每回合精力恢复减少封穴2 1+(Sealed-50)*0.06

fm_frozen_aploss_begin1每回合精力恢复减少冰封1 1

fm_frozen_aploss_begin2每回合精力恢复减少冰封2 1+(Frozen-50)*0.12

fm_poisoned_aploss_begin1每回合精力恢复减少中毒1 0

fm_poisoned_aploss_begin2每回合精力恢复减少中毒2 1

fm_poisoned_damagedown1中毒伤害减少1伤害减少1 (Poisoned-0)/5*0.01

fm_poisoned_damagedown2中毒伤害减少2伤害减少2 (Poisoned-0)/4*0.01

fm_poisoned_damageup1中毒伤害增加1伤害增加1 (TPoisoned-0)/5*0.01

fm_poisoned_damageup2中毒伤害增加2伤害增加2 (TPoisoned-0)/4*0.01

fm_sprained_damage1错骨造成伤害减少1伤害减少1 (Sprained-0)/2* 0.006

fm_sprained_damage2错骨造成伤害减少2伤害减少2 (Sprained-0)/1*0.006

fm_confused_damage1迷惑受到伤害增加1伤害增加1 (TConfused-0)/2*0.006

fm_confused_damage2迷惑受到伤害增加2伤害增加2 (TConfused-0)/1*0.006

fm_cramped分筋公式每AP移动距离减少(1 - Cramped *0.01)

fm_weapon_broke_prob战斗武器损坏机率武器损坏机率(6 - ItemLevel) * 5

fm_armor_broke_prob战斗护甲损坏机率护甲损坏机率(6 - ItemLevel) * 5

fm_ItemLevel_0白色物品战斗掉落机率40

fm_ItemLevel_1绿色物品战斗掉落机率30

fm_ItemLevel_2蓝色物品战斗掉落机率20

fm_ItemLevel_3紫色物品战斗掉落机率10

fm_ItemLevel_5金色物品战斗掉落机率2

fm_EndUnit_hpRecovery单位结束恢复气血math.min(6,1+AP)*MaxHP*0.01

fm_EndUnit_mpRecovery单位结束恢复内力50+math.min(10,4+AP)*MaxMP*0.013

fm_SKillTree144_000婵娟一剑不受内功影响(SkillDamage*1.0 + EquipDamage*0.8) * (1+math.min( 150,(math.max(HurtGap,-90) )* 0.01)) * (1+( math.max( ( Level-TLevel),-100 )*0.005) ) * (1+((ApCost-3)*0.05))

fm_animal 野兽不受内功、武学影响( SkillDamage*0.6 ) * (1+(ApCost*0.03)) * (math.random(75, 125) * 0.01)

《河洛群侠传》游戏各项计算公式一览

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